Unit Skills

While units fight in battles they gain experience that increases their skills. As each of the 6 skills goes up, the performance of the unit in various areas also increases.

Base Skill Increase
Each skill has a different mechanism that is used to increase the skill. These are just the base rates, as higher stats require progressively higher amounts of the relevant factor to progress. That rate of this increase is currently unknown.

Command
The Command level depends from the experience of the unit officer and his leading Division commander. Command level affects the efficiency according to size of unit. Bigger units need high rank leaders to operate on maximum efficiency.If the brigade’s officer or his Division commander become casualties during combat, the command level will be reduced and the unit will receive severe penalty in efficiency.

Command only limits efficiency, and even then there is only a penalty if part of the efficiency bar shows red. This occurs when the officer in command is not of high enough rank compared to the size of the unit.

Efficiency
Efficiency affects spotting, stealth, reload rate, and weapon damage. It may also improve shooting and melee strength.

Morale
During combat, the morale of a unit can be maximum 100% and is affected either positively or negatively. Positive factors increase morale such as a nearby General or inflicting casualties to enemy. Negative factors decrease morale such as receiving canister fire or a flanking attack.

The Morale skill of a unit determines the strength of these positive and negative impacts to morale. The higher the morale skill the more resistant is the unit to combat shocks and the faster it will reach its maximum morale.

However, as a unit takes losses,the maximum morale becomes lower than 100% making it more fragile to shock attacks. Additionally, when morale decreases, the Efficiency and Melee strength decline. If morale becomes very low, your units become uncontrollable and may even surrender to the enemy.

This is why the morale is one of the most important factors of your army.The Morale skill levels up according to battle hours and can be affected positively or negatively by your reputation as a General in the campaign.

Stamina
Stamina levels up by marching in the battlefield and helps to keep Condition high while fighting. Condition spans from 0% to 100% and directly affects the morale, melee and marching speed of the unit during combat. Charge is not possible for units with low condition.

Firearms
Firearms affects reload rate and accuracy low (all weapons inflict damage modified by a range starting at accuracy low and going to accuracy high; the better the accuracy low, the higher the minimum damage is). Firearms modifications to accuracy are multiplied.

This ability levels up when shooting at targets and enhances the unit’s accuracy. Firearms is a very important skill that can increase weapon accuracy up to 20% and the reload up to 30%. Size of unit matters a lot for its total firepower but bigger does not mean necessary better. Total firepower cannot be achieved for the full size of units because it’s impossible to get all the men firing simultaneously at the front ranks. Therefore, having medium sized, more efficient units often results to better firing performance.

Melee
This skill levels up as the unit inflicts melee kills. The higher the level, the stronger in hand-to-hand combat. Melee power loses its effectiveness according to size, meaning that as a unit becomes bigger, it cannot exploit fully its total melee capabilities, compared to a smaller, more effective unit. Bigger units though have the advantage of numbers and are able to sustain large damage for longer time. So, it’s preferable to use your elite brigades for charging at crucial moments and the larger, less trained, to weaken the enemy.